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And the Wizard comming with a number of perks that make you want to focus on spells, an oftentimes overlooked aspect of the game. Necromancers are going to get a perk which rewards you for reviving your dead creatures by damaging your opponents, which lends itself to allowing you to create “bleed” builds where you actively treat your minions as were they expendable. Especially for the Wizard (Sorcery) and the Necromancer (Death). The point of this thread isn’t to discuss bugs as there’s not really that much of a point in sharing opinions on something that’s not meant to be there to begin with. Both in terms of creature sprites, the overworld and so on.
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Your thoughts on the new creatures and wether you find yourself building teams that aim to do something other than just deal as much raw damage as possible.
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The more data he has, the easier it is for him to make the game even better, which benefits us tremendously. The 2.0 beta is currently online and I personally aim to provide Zack (all hail!) with as much data as possible while testing is going on. Also, obviously things mentioned in this thread may very likely change in the future. For those not in the beta: Spoilers ahead! Also, if you’re interested in beta testing try and give Zack (all hail!) a poke.
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